This is a relatively new feature on sports video games, where one controls the finances, the drafting of new players, and of course, the game on the field. In actual sports, drafting is highly inexact. The 3-time Super Bowl winning quarterback Tom Brady was the 199th selection in his draft. In most games, however, you can spend the time to make sure that a high pick is not a bust. My favorite thing to do is trade my roster's highest-paid player (a surefire star) for a very high draft pick. If you can get the same task done for less money, you do it, in this context. There are very few moral dilemmas related to justice when one's employees are super-rich. GMs have to be ruthless. The basic concept behind things like 'Moneyball' is to figure out what you need to win, and giving up the least to get it. The market value of a star will be inflated by his reputation, and by competition over his services. My insight was to figure out a style that worked for my personnel,...
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